First I'ld like to say I like the map, the ranked system and the community around it.
Like everything made by humans it has its flaws and opinions differ.
Agreed.
What is the context of the question?
Of course a player likes BS-SS if he got a fleet of it (12+).
Of course other players don't like BS-SS when they have to counter-act it.
I love ss-ships, and whole heartedly beleive they are apart of the game mechanics. Yes, like everyone else, I can find being outnumbered in the sea annoying but there are ways around.
Why was the BS-SS implemented? Why are the other ships not used?
In most games I see nobody builds the Gold-5 ship. Sometimes the Gold-10 and up, but the Gold-5 ship is very weak.
A BS-SS costs 40 gold to build. With the same gold 8 x Gold-5 can be build, or 4 x Gold-10 ships, but I have not seen so far that either groups are able to kill 1 BS-SS. (the BS-SS often just runs away)
At Sea, there are Ports, but BS-SS can easily take the damage from the Ports.
Then again, there are no Ports in the middle of the Ocean's.
Now not true, I see the smaller ships used all the time early game. Especially players who wish to draw a rival players attenetion to the sea, while they prepare a land attack. Or even to temparily and cheaply halt the income. However, you mentioning of ports brings some lightbulbs to alighting...
What options are there to kill a BS-SS fleet? Another BS-SS fleet. There's no other option.
There is no other option to counter a BS-SS fleet. That is, in my opinion the flaw.
Even Tanks do not do enough damage to a BS-SS, not from range, not close-up.
Very true, and I would add mortars into that equation, not enough damage. Some sort of counter is needed.
My point being: make an existing unit anti-BS-SS. (land-unit or sea-unit)
Agreed.
Now heres my suggestion with much thought put into it so everyone is happy, and its an easy fix.
1st) Increase mortar/tank damage versus ships. This will satisfy the people who aren't top 50 in some cheap way to possibly fight off ss blockades to income. It also makes realistic sense. Obviously a few teams of mortars, or tanks, or the combo of both could tear up a battleship within range.
2nd) Make ports have the same or slightly less range as an ss ship, and have anti ship specialty damage OR give ports a faster rate of fire. This makes rushing a port with any ship a risk, especially if its even remotely defended. This will also make it so that a outnumbered ss fleet can stay inport and have a relativly fair chance if the player micros, uses adjusted mortars/tanks and uses roar. ( Realisticly a port has always been able to do some major damage to hostile ships, and even small fleets. Whether you look at the medeival times, or ww2 era. They have always had enough armament to at least give pause to an invader. Not so in the current version of risk )
3rd) Create a ship that is anti sea, and either can't hit land, or has a VERY short range. Most would suggest either a melee ship, a close range ship, or a suicide ship. Whether this is a new ship, or you make one of the existing ones adjusted for this role, is of course up to psyco and co.
Now you've done what? Made 3 very slight adjustments to increase land defence against ship blockades, at least at ports, and you have made an alternate counter to the ss ship, as every other unit in the game has a direct opposite. The most complicated part would be the added/adjusted unit.
Now the pros can keep their ss ships, and have some new fun jolly experiments to toy with. Now the newbies, and inbetweens can quit crying and moaning, and players like me benefit from both. Everyone is happy? Am I right or am I right? lol