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Author Topic: [DISCUSS] Your Strategy!  (Read 2497 times)

Yun.

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Re: [DISCUSS] Your Strategy!
« Reply #45 on: February 15, 2011, 07:33:54 AM »

Hmm, every diplomacy tricks used are different in each game but most of the time I use the sames either I'd be Asia, Eu or Ant.
« Last Edit: February 16, 2011, 02:51:19 AM by Yun. »
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n0-0-b0dy

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Re: [DISCUSS] Your Strategy!
« Reply #46 on: February 15, 2011, 07:40:28 AM »

The secret of Ant is that there're just 2 normal places to start in, while SA got over 4. So normally you'll meet someone in SA after gaining your first country, and sometimes someone more after killing your second contry. In Ant you can met a player only in the very start (3i vs. 4i region's fight) and you'll be free for the rest.
However if you meet a good player in this fight, you can forget about 4 or 5 turns.
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Lt_Avata

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Re: [DISCUSS] Your Strategy!
« Reply #47 on: February 16, 2011, 07:00:26 PM »

Well Yun, I think Haze is right. SA is good if you can get it with little to no opposittion. You have 24 income, and little worries border wise. You load up your army and hit the Ant player in his central provinces while his army is out and about trying to take the rest of ant.

A good SA player can get SA in 3-4 turns. By then a good Ant player has the 3b + the 4b, and either eastern or most of west central ant. A good sa player lands 3-4 transports full of men with a small reserve of gold on the 3b + the 4b. The ant player is caught off-gaurd and with his income cut. If the SA player has a base in Ant after taking SA, he can effectively stand an antartica player off, while moving to cut income.
I am an Ant player, and I like to think a damn good one at that. I rarely have to struggle with SA, but once in awhile it happens. 9/10 tho, the sa player isnt smart. lol


My personal preference ranking of starting continents is
Antartica - Fact: fewer opponents if any to gain a continent, and great position.
SA - Fact: Ussually one or 2 opponents to fight through, but otherwise great position/income.
Europe: Fact: Easy to take, not so fast. Ussually no more than 1 opponent to obliterate.
Asia: Fast income. Ussually 1 or 2 opponents to kill. If your good, or lucky, you can take it by turn 6, and have almost double the income of other players. Big border to worry about.
Africa: Easy to take, but in the center of the world. Ussually one or 2 opponents to fight through. As a beginning continent, it has too many borders to worry about for an agressive player like myself.
NA: Last resort continent. Almost always 2 opponents to fight, along with SA as a threat. Slow to take.
Islands: The shat on spawn last resort. Just to get 6 or more income in hopes of breaking into a desired continent.

I always expand to 2 or 3 continents or 2 continents and a bunch of islands. What I take is strictly on the game board situation.
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Yun.

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Re: [DISCUSS] Your Strategy!
« Reply #48 on: February 20, 2011, 02:31:13 PM »

Quote
A good SA player can get SA in 3-4 turns

A good SA starter must take it in 3 rounds or else he doesnt have the highest income.

Quote
Ant player has the 3b + the 4b, and either eastern or most of west central ant.

Round 3 I have 3b/4b country + one of the two big + sometimes West Ant. Considering I have not West I already have 17 income to face a 24 income player. He's attacking so I have the upper hand against him. He wastes his time trying to fight / cut me when I'm finishing Ant. So he's not taking one country whereas I'm completing my continent.

Quote
A good sa player lands 3-4 transports full of men with a small reserve of gold

6 gold for transport + 30 gold to fill it. 36 gold with SA round 3 ? Impossible.
If he lands at round 4 I probably have only one final country to take. If he hits me there, it can be hard but if he hits somewhere else I pwn him. And most of the time SA player try to cut you so they dont take the unclaimed Ant lands.
« Last Edit: February 20, 2011, 02:33:20 PM by Yun. »
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BurnNBarry

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Re:[DISCUSS] Your Strategy! A lil list of principles in war
« Reply #49 on: March 06, 2011, 11:12:01 PM »

This is straight from the textbook, if it comes in handy, great!
If it means nothing to you, please don't comment and please just ignore it.... Did not want to create a new topic and wanted to save space......FYI-I don't exactly know what everything means lol


This is meant to give perspective on war, not teach the game or anything else.

Typical War Fighting Option

Offense - Penetrations - standoff attacks - envelopment(To enclose or encase completely with or as if with a covering:To attack an enemy's flank) - infiltration - surgical operations(highly trained and ruthless service group like mass generals and tanks) - interdiction(the act of delaying, disrupting, or destroying enemy forces or supplies) - sieges(bombard)

Defense - Positional defense - mobile defense - forward defense defense in dept - buffer and barriers - bastions(strong fortified area) - scorched earth(only trees)





Principle of War


Purpose - Initiative - Flexibility - Concentration - Economy - Maneuver - Surprise - Security - Simplicity - Unity - Morale - Time -




--------------------Strategic Theories -----Strategic Principles ------Security Policies

Properties               Hypotheses                      Truths                         Guidelines

Purpose                  Open New Options          Control Quality             Regulate
                                                                                                   Applications

Sources
                  Imagination                    Historical Exp.              National
                                                                                                    Preferences

Styles                     Speculative                     Declarative                  Directive

Producers ---------------------------------------------------------------------------

                      Military doctrines---------Strategic Concept

 Properties          Convictions                       Options

 Purposes        Standardized Procedures     Solve Problems

 Sources             Practical Exp.                     Syntheses

 Styles                 Instructive                         Applicative




To add simple terms and explanations for
Peacetime Deployment Patterns - Types of escalation in war- and Inhibitions and Inducements when it comes to conflict termination(when to quit the war)

(time on my hands yes there are) Video is coming along better and i haven't even added/created footage from 3.0 but still will be a bit..I started taking classes
« Last Edit: March 07, 2011, 12:03:49 AM by BurnNBarry »
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Calumon

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Re: [DISCUSS] Your Strategy!
« Reply #50 on: June 20, 2011, 10:45:20 PM »

Amazing BurnNBarry I look forward to seeing your outline in more fleshed out form.
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daggius

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Re: [DISCUSS] Your Strategy!
« Reply #51 on: June 28, 2011, 07:01:15 PM »

So there is a fast win option with only 120 income instead of the normal 185?  How fast u gotta do it?
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