Pages: [1] 2 3 4

Author Topic: 3.1 Ship Strategies  (Read 903 times)

PsycoMarauder

  • Game Creator
  • Administrator
  • Sr. Member
  • *****
  • Karma: -26
  • Offline Offline
  • Posts: 1133
    • Risk Next Gen
3.1 Ship Strategies
« on: July 25, 2011, 04:29:25 PM »

So, now theres another ship option (Battleships Only) and the 3 cheapest ships were changed. In All Ships games, is anyone using anything else besides mass SS? Do you guys find the 5g explode to be OP? I played one guy who was decently ranked and was crazy good at exploding ships and was beating people with just the lower ships even against mass SS. But then again, a lot of people are still just massing SS. Anything change in your sea strategy/ what combos of ship units are working best?
Logged


Psycomarauder #1 Risk Lord Champion of Earth
  Sososososo good - My words are like honey

QuitePossibly

  • Newbie
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 5
Re: 3.1 Ship Strategies
« Reply #1 on: July 25, 2011, 05:43:34 PM »

Woo i got a mention1!~!1D:

Logged

me1k0r

  • Global Moderator
  • Sr. Member
  • ****
  • Karma: 15
  • Offline Offline
  • Posts: 454
Re: 3.1 Ship Strategies
« Reply #2 on: July 25, 2011, 07:47:16 PM »

3 fleets from a ships can almost kill a massive fleet of SS and thats really cool as u can also counter them bu spreading your ships. The new naval system makes transports only useless imo as a guy with a less income can find a way to hold SS  away from his ports
Logged
"always play to make me1k0r win"
-by me1k0r

BurnNBarry

  • Global Moderator
  • Sr. Member
  • ****
  • Karma: 7
  • Offline Offline
  • Posts: 424
  • -The only noobs are the ones who don't take risk-
    • http://www.songfacts.com/detail.php?id=5987
Re: 3.1 Ship Strategies
« Reply #3 on: July 25, 2011, 07:49:48 PM »

My favorite is

As many as the 20 gold and 40 gold ships as possible with a few 10 gold ships..

I get about 1-2 30 gold ships and never any more.. As for fire ships, its 2 much micro for me but I get some if I can...

For people who mass SS, I can deal with a few less SS and I always work on dodging with them so if the SS are getting hit the 20 ships do the dmg and if the 20 ships get hit the SS step in. The only thing is you have 2 keep your 20 gold ships set as an army and move the red one back asap...

I get about 1 of the 20 gold ships for every 4-5 SS ships if I can and I save em in the back for when there ready to take advantage


Quote
3 fleets from a ships can almost kill a massive fleet of SS and thats really cool as u can also counter them bu spreading your ships. The new naval system makes transports only useless imo as a guy with a less income can find a way to hold SS  away from his ports


I agree the strategy of using 3 armies is very effective in the sea.

I do see a lot of people with ship S and 20 gold ships ftw
« Last Edit: July 25, 2011, 08:31:47 PM by BurnNBarry »
Logged
Early man walked away, as modern man took control
their lives werent all the same,2conquer was their goal
So he built ths great empire, slaughtered his own kind
he died a confused man killed himself n his own mind
-
We're Only Gonna Die for Moral Arrogance
that's why we might as well take our time

Klutte

  • Global Moderator
  • Full Member
  • ****
  • Karma: 5
  • Offline Offline
  • Posts: 224
Re: 3.1 Ship Strategies
« Reply #4 on: July 25, 2011, 08:01:05 PM »

Id say there is two problems with the new ships, else they are great.

The B ship are a great addition to any army since at any tigh choke, u will have extra fire power from the back because of the range. But two negative aspect of the B ships is that they are so slow, essentially, if you have your back to any enemy port(they got 600 hp) they can be blown up extremly easy by the 5 gold ships, and the set sail wont help them much. Because of them being so slow aswell, they wont be able to contribute to any moving fleet, instead they are great for taking a chokepoint, but once they are done, or if the enemy fleet wisely decides to hit another place they are either completly useless, or will be caught totally out of position and vulnerable. As said these are the ships that are the most vulnerable to 5 gold ships. In time, just like u might have sometime place a few transports with units far way from your territory like say west of SA, people will be able to explode these ships from the back, and with 600 hp they will last for notime. So yeah, i think they are underpowered atm, might be an idea to lower their dmg output against ships just a tiny bit, and give them abit more movement so they at least can keep up abit faster.

The 2nd bad thing that these ship changes has caused because of cheaper ships being viable, is that it takes alot less time for you to have such masses of ships, that you are suck, unable to micro. This might in a way be a very good thing, since two big fleet might not be viable. But it also makes u unable to micro properly at any semi chokepoint. Obviously making the ships being able to mass through each others could have extreme effects on the balance if all ships are able to clump together. But if its possible, in anyway to let ships pass through other ships, when you just click on a empty space like behind your ship line, WITHOUT making it possible to have all ur ships at the same spot, that would make micro alot easier and still viable in the end game.

No big points though.

Another thing, is the fire spreading from the 5 gold ships supposed to do any damage?:)
Logged

QuitePossibly

  • Newbie
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 5
Re: 3.1 Ship Strategies
« Reply #5 on: July 25, 2011, 08:18:43 PM »

my only problem is that as the game progresses and unit lag kicks in, its impossible to use the 5 gold ship to blow up ss
Logged

PsycoMarauder

  • Game Creator
  • Administrator
  • Sr. Member
  • *****
  • Karma: -26
  • Offline Offline
  • Posts: 1133
    • Risk Next Gen
Re: 3.1 Ship Strategies
« Reply #6 on: July 25, 2011, 09:06:43 PM »

Another thing, is the fire spreading from the 5 gold ships supposed to do any damage?:)


It does.
Logged


Psycomarauder #1 Risk Lord Champion of Earth
  Sososososo good - My words are like honey

BurnNBarry

  • Global Moderator
  • Sr. Member
  • ****
  • Karma: 7
  • Offline Offline
  • Posts: 424
  • -The only noobs are the ones who don't take risk-
    • http://www.songfacts.com/detail.php?id=5987
Re: 3.1 Ship Strategies
« Reply #7 on: July 25, 2011, 09:12:00 PM »

Quote
Id say there is two problems with the new ships, else they are great.

The B ship are a great addition to any army since at any tigh choke, u will have extra fire power from the back because of the range. But two negative aspect of the B ships is that they are so slow, essentially, if you have your back to any enemy port(they got 600 hp) they can be blown up extremly easy by the 5 gold ships, and the set sail wont help them much. Because of them being so slow aswell, they wont be able to contribute to any moving fleet, instead they are great for taking a chokepoint, but once they are done, or if the enemy fleet wisely decides to hit another place they are either completly useless, or will be caught totally out of position and vulnerable. As said these are the ships that are the most vulnerable to 5 gold ships. In time, just like u might have sometime place a few transports with units far way from your territory like say west of SA, people will be able to explode these ships from the back, and with 600 hp they will last for notime. So yeah, i think they are underpowered atm, might be an idea to lower their dmg output against ships just a tiny bit, and give them abit more movement so they at least can keep up abit faster.


yeah i somewhat agree its just when you have a heavy ship fight they can be used to steal a few kills
Logged
Early man walked away, as modern man took control
their lives werent all the same,2conquer was their goal
So he built ths great empire, slaughtered his own kind
he died a confused man killed himself n his own mind
-
We're Only Gonna Die for Moral Arrogance
that's why we might as well take our time

BurnNBarry

  • Global Moderator
  • Sr. Member
  • ****
  • Karma: 7
  • Offline Offline
  • Posts: 424
  • -The only noobs are the ones who don't take risk-
    • http://www.songfacts.com/detail.php?id=5987
Re: 3.1 Ship Strategies
« Reply #8 on: July 26, 2011, 01:53:16 AM »

Can anyone tell me how to counter fire ships other then seperating your army and using other fire ships and the 10 gold ship to explode, net or counter them. I know running away works but not when your the middle continents surrounded lol.
AHHH fire ships drive me crazy, I can counter them but what do you do?

The 30 gold ship doesn't lure them by provide cover and the 20 gold ship dies so quickly to them.
Logged
Early man walked away, as modern man took control
their lives werent all the same,2conquer was their goal
So he built ths great empire, slaughtered his own kind
he died a confused man killed himself n his own mind
-
We're Only Gonna Die for Moral Arrogance
that's why we might as well take our time

Rng.Art-of-War

  • Clan RNG
  • Full Member
  • *
  • Karma: -41
  • Offline Offline
  • Posts: 188
Re: 3.1 Ship Strategies
« Reply #9 on: July 28, 2011, 08:01:09 AM »

A lot of good tips but does any1 know of a replay? Would be great to see wat it's supposed to look like...
Logged

Klutte

  • Global Moderator
  • Full Member
  • ****
  • Karma: 5
  • Offline Offline
  • Posts: 224
Re: 3.1 Ship Strategies
« Reply #10 on: July 28, 2011, 09:23:20 AM »

5 gold ships of your own ofc. But if you got nowhere to run while u charge up ur own, SS ships takes kinda little damage from the 5 gold explosion as far as ive seen. The 5 gold ships are first and foremost strong against the 20 and 10 gold ships.
Logged

Mul_Daya

  • Global Moderator
  • Sr. Member
  • ****
  • Karma: 23
  • Offline Offline
  • Posts: 575
Re: 3.1 Ship Strategies
« Reply #11 on: July 31, 2011, 07:46:15 AM »

Maybe I just got it wrong, but imo there is no longer any use for ss ships in the naval battles. The ss ships will do the main tanking in the fight, as we can all agree on, but why not just use the s ship? It got only 300 hp less, and it also got taunt, so it can easily take the aggro, and it also cost 10g less. The ss ships can just be ignored why you kill all the other ships who really do the damage.

As for the "fire ships", do you mean the 5 gold ships? Just focus fire them with some 10gold ships, they wont last long then, keep in mind that the enemy got to press the suicide button for proper use, and if that button isnt pressed before they die, their harm to your fleet is almost none. Of course you can't kill all, but you can kill some, and thats enough to save your self from a defeat.
Logged

yoyokiller-x-

  • Global Moderator
  • Jr. Member
  • ****
  • Karma: 2
  • Offline Offline
  • Posts: 89
Re: 3.1 Ship Strategies
« Reply #12 on: July 31, 2011, 09:38:56 AM »

well, for small fleet fight i have been doing mostly A with  a few S and then using the C to weaken the fleet and it has been pretty effective becuse the A cnan outrun the other persons C if he tries to suicide and if worsst come to worst i use one of my S taunt and run other way which buys me main fleet only a second if the other player is good but whay is all A ships need to get ahead. for large scale i have yet to really find anything effective but using mass ss and c
Logged

Klutte

  • Global Moderator
  • Full Member
  • ****
  • Karma: 5
  • Offline Offline
  • Posts: 224
Re: 3.1 Ship Strategies
« Reply #13 on: July 31, 2011, 04:25:09 PM »

Generally, anyone who builds a BIG BIG BIG fleet nowadays, have usually wasted alot of cash. Any ship that isnt SS, you can kill really easy with the 5 gold ships. I think its 2-3x 5 gold sips for a 20gold ship(which means if u can hit multiple u are golden) and 4x 5 gold ships for a 30 gold ship and then 5 or 6 for the SS.

Giving up continent bonus, and harrasing carefully and tactical with 5 gold, land units, or just focusing on land defense without engaging the big fleet, is generally a better option. Instead of you yourself building a big ass fleet. You dont want to be the one who engage his fleet, even if u do it good, u will still loose extremly much. Let someone else end up facing that fleet:p Just have a small harras fleet.



Off topic, having named ships had been cool :>
http://www.risknextgen.com/index.php/topic,30.msg11905.html#msg11905
Logged

lownyou

  • Sr. Member
  • ***
  • Karma: -5
  • Offline Offline
  • Posts: 347
Re: 3.1 Ship Strategies
« Reply #14 on: July 31, 2011, 06:22:33 PM »

Generally, anyone who builds a BIG BIG BIG fleet nowadays, have usually wasted alot of cash. Any ship that isnt SS, you can kill really easy with the 5 gold ships. I think its 2-3x 5 gold sips for a 20gold ship(which means if u can hit multiple u are golden) and 4x 5 gold ships for a 30 gold ship and then 5 or 6 for the SS.

Giving up continent bonus, and harrasing carefully and tactical with 5 gold, land units, or just focusing on land defense without engaging the big fleet, is generally a better option. Instead of you yourself building a big ass fleet. You dont want to be the one who engage his fleet, even if u do it good, u will still loose extremly much. Let someone else end up facing that fleet:p Just have a small harras fleet.



Off topic, having named ships had been cool :>
http://www.risknextgen.com/index.php/topic,30.msg11905.html#msg11905


As i said would happen this promotes defense over offense, which i dislike. 20g ships own btw :)
Logged
Pages: [1] 2 3 4