Hey ho hey.
Yippy ho.
I ran different tests, thank to Mul_Daya that helped me understand some things, thanks to the different pubbies
overwhelmed pubbies, I could came up with a clearer opinion on tanks.
As it is said in the title, this is my analysis, feel free to discuss.
Tank CCost/Usefulness Factor: Expansive
Weakness: Melee, Boats ?
Strength:
Comment: A vulnerable tank against melee units, so easily trapped by "Nets", flanking and especially sea flanking. Can be useful in huge fight when micro is almost impossible. An unbalanced tank because it gives an advantage only when micro is impossible. It should be more useful in smaller fights considering his price.
Tank BCost/Usefulness Factor: OK
Weakness: Rifles / Private Marines
Strength: Tanks A
Comment: A very nice addition to the regular set of units. A balanced tank. Good to use in addition to a mortar force (but I dont use it that much anyway) in regard to its range (~780 ?!). And especially useful against Tanks C. Highly vulnerable to Rifles, dont let your rifle meatshield line die or else your Tank B will feed your opponent ! Probably the most vulnerable tank of the three.
Tank ACost/Usefulness Factor: Cheap
Weakness: Mortars, Tank B
Strength: Melee
Comment: The most useful tank thanks to its ability (more infos on Taunt below). Useful against swarms of Melee units (especially to stop Marine General's overwhelming, or to support it...). The ability has to be changed to balance the cost.
TauntTaunt is awesome.
It offers at least two new strategies.
Catch me if you can !Used to defend.
If someone is loading a full transport ship of Marine Generals just train 4 generals and one Tank A and then mass rifles. Taunt with the tank and the Marine Generals will be useless for some seconds, trying to hit the tank behind your lines.
Or in big fights.
It works the same way, taunt with the tank A behind your meatshield line and your enemy units will kill themselves under your fireguns.
BreaklineFill up a Transport ship with 7 Marine Generals, 1 Priest, 1 Leet Medic and 1 Tank A. When you load, click Taunt and Roar. The rifles will try to reach your tank, in other words they will run in front of your general's sword..
Help balancing TauntGive Taunt a mana cost (~30).
Give Taunt to Tank C.
Give Tank C 60 (40 starting) Mana and Tank A 70 (50 starting) Mana with a higher Mana regen.