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Author Topic: [OLD] 3.0 Beta Discussion  (Read 2733 times)

BurnNBarry

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Re: 3.0 Beta Discussion
« Reply #90 on: March 19, 2011, 12:27:24 AM »

Camera lock and unlock....Only work for one camera setting. -The Original one-
(click distance 2-go to lock camera- camera goes back up to original spot/distance-
same with distance 1 and etc)
locking camera is awesomeness but it cannot be used for more then one....

along with that and the middle east port that needs to be bigger so tp ships can be loaded and depart with ease as opposed to getting stuck behind the unit in the circle of power......

I cannot think of anything that needs or should be changed..........maybe the semi-top very right of Brazil since it is hard to load ships but I imagine that's just how it should be.



Added/Edited-

Range of Heal for LT medics is a bit too much for me...Don't know about the others but I am sure when I play I pro I will think it is to easy for them to use.....Just a thought

Disallow TP only combined with TP on Ports only..(if not already done)


KEEP UP THE GOOD WORK ! ! ! ! !

« Last Edit: March 27, 2011, 01:03:04 PM by BurnNBarry »
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BurnNBarry

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Re: 3.0 Beta Discussion
« Reply #91 on: April 03, 2011, 09:07:55 PM »

Why move Marines down from 410 - 400...They are invading riflemen they should have a lil extra range for the fight


Another Suggestion - make TP boats unable to be or get stuck in circle of power
« Last Edit: April 03, 2011, 09:40:54 PM by BurnNBarry »
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Early man walked away, as modern man took control
their lives werent all the same,2conquer was their goal
So he built ths great empire, slaughtered his own kind
he died a confused man killed himself n his own mind
-
We're Only Gonna Die for Moral Arrogance
that's why we might as well take our time

Aaron

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Re: 3.0 Beta Discussion
« Reply #92 on: June 09, 2011, 01:15:57 PM »

Hello everyone Iam from Germany.

The map is full of faults! First the world look like this: http://img833.imageshack.us/img833/9423/fooc.png (Eckert IV Projektion)

OK? (lol, I like "risk next generation" its awesome^^)

So at next: This are the top 20 important nation which should be on the map:

Argentina
Australia
(*split it)
Brazil (*split it)
Canada (*split it)
China
*European Union (France, Germany, Italy, United Kingdom)
India
Indonesia
Japan
Mexico

Russia (*split it)
Saudi Arabia
South Africa
South Korea

Turkey (And by the way Turkey is an european Nation, Nato member (...).)
United States (*split it)

Then it would more authentic and more game feeling........


Edit: Will there be any custom models ? I see some other maps which using "nice looking" models. It would more like the real Risk!!^^ (and no more warcraft "risk")

Another point: It says that the Transports ships can now load and unload anywhere. What about the adding helicopter? (And then let transports ships only works in ports.) And let voting for helicopter ON/Off.

Bug: My ship is sailing in Greenland.
« Last Edit: June 09, 2011, 01:43:54 PM by Aaron »
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Yun.

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Re: 3.0 Beta Discussion
« Reply #93 on: June 10, 2011, 02:19:07 AM »

Flying units are overpowered.

Concerning countries I guess it's not about realism but more about gameplay and balances.

Custom Models can be a plus but I just love Wc3 Rifles, I think they perfectly fit with their purpose. Rest of the models also fit to the same style of models...
« Last Edit: June 10, 2011, 03:42:14 AM by Yun. »
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WickedJoe

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Re: 3.0 Beta Discussion
« Reply #94 on: June 10, 2011, 03:26:52 AM »

Hello everyone Iam from Germany.

The map is full of faults! First the world look like this: http://img833.imageshack.us/img833/9423/fooc.png (Eckert IV Projektion)

OK? (lol, I like "risk next generation" its awesome^^)

So at next: This are the top 20 important nation which should be on the map:

Argentina
Australia
(*split it)
Brazil (*split it)
Canada (*split it)
China
*European Union (France, Germany, Italy, United Kingdom)
India
Indonesia
Japan
Mexico

Russia (*split it)
Saudi Arabia
South Africa
South Korea

Turkey (And by the way Turkey is an european Nation, Nato member (...).)
United States (*split it)

Then it would more authentic and more game feeling........


Edit: Will there be any custom models ? I see some other maps which using "nice looking" models. It would more like the real Risk!!^^ (and no more warcraft "risk")

Another point: It says that the Transports ships can now load and unload anywhere. What about the adding helicopter? (And then let transports ships only works in ports.) And let voting for helicopter ON/Off.

Bug: My ship is sailing in Greenland.



The map is full of faults? There's nothing wrong with the map or the involved countries and your idea about flying units would like Yun said, ruin a lot. Try paint the picture up in your head before u propose it dude. Imaging a suiciding copter army full of knights/generals diving into the middle of your continent spreading around all angles. Besides, with air units noobs would have to be forced to buy even more defense at boarders causing even more lagg than they produce today.
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Yun.

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Re: 3.0 Beta Discussion
« Reply #95 on: June 10, 2011, 03:42:38 AM »

Wonder what if you have to reinforce every single barracks t_t


EPIC STALEMATE and as JOE said EPIC LAGG
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WickedJoe

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Re: 3.0 Beta Discussion
« Reply #96 on: June 10, 2011, 03:53:11 AM »

One proposal which came to mind while thinking about how the map could be improved was.. What about a land transporter with nice speed and low health that cause the units to drop in front of the transporter with a custom made spell~, if it's even possible so to say(?) water transport is so great when it comes to dropping units since they're so stacked next to each other, however this land transporter should have advantage with great speed so it's good for pushing into people without them reacting so quick. Cost however is undecided.. Depended on how useful it realy is

Edit; Ofc it shouldn't be able to be loaded on transport boat
« Last Edit: June 10, 2011, 04:01:00 AM by WickedJoe »
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Aaron

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Re: 3.0 Beta Discussion
« Reply #97 on: June 10, 2011, 09:59:08 AM »

my last statement about transporting helicopter is: it should cost high (20gold) and there should finally only 3 modus:

Pro mod: (all ships, no bridge, transport anywhere or helicopter on?)
normal mod: (no ss, no bridge, transport only port or helicopter off?)
noob mod: (only transport ship, bridge, transport only port or helicopter off?)

And by the way the maps which is realism are more powerful. this is psychologically proved.
« Last Edit: June 10, 2011, 10:08:21 AM by Aaron »
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deviance

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Re: 3.0 Beta Discussion
« Reply #98 on: June 10, 2011, 11:58:19 AM »

Quote
my last statement about transporting helicopter is: it should cost high (20gold) and there should finally only 3 modus:

Pro mod: (all ships, no bridge, transport anywhere or helicopter on?)
normal mod: (no ss, no bridge, transport only port or helicopter off?)
noob mod: (only transport ship, bridge, transport only port or helicopter off?)


just no, lol
also transport mode is definitely not the "noob" mode
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donutking1

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Re: 3.0 Beta Discussion
« Reply #99 on: June 10, 2011, 12:08:35 PM »

wish there is tanks and helicopter like WW3 map in warcraft
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donutking1

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Re: 3.0 Beta Discussion
« Reply #100 on: June 11, 2011, 04:46:14 AM »

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applecheese

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Klutte

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Re: 3.0 Beta Discussion
« Reply #102 on: June 11, 2011, 10:58:02 AM »

Big deal, who hasnt dropped from a game, why post the complaints here in this thread though?:P

And the day risk next gen gets "helicopters" is the day i stop using this map to waste my time. If you gonna make a suggestion to a map, think about how the map is actually built. Its fine if you manage to convince a map maker to make u some kind of risk next gen world war 2 edition, but going in and adding helicopters, that wouldnt only totally upset the current gameplay in the map, but also completly destroy the current theme. "Yeah go ahead, lets unload our shiny knights with big swords from our helicopter" or zeppelin/w/e
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Aaron

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Re: 3.0 Beta Discussion
« Reply #103 on: June 11, 2011, 01:13:33 PM »

Big deal, who hasnt dropped from a game, why post the complaints here in this thread though?:P

And the day risk next gen gets "helicopters" is the day i stop using this map to waste my time. If you gonna make a suggestion to a map, think about how the map is actually built. Its fine if you manage to convince a map maker to make u some kind of risk next gen world war 2 edition, but going in and adding helicopters, that wouldnt only totally upset the current gameplay in the map, but also completly destroy the current theme. "Yeah go ahead, lets unload our shiny knights with big swords from our helicopter" or zeppelin/w/e


to polarize isn't the fair way. it was only one point. my others points are really helpful. however i admit that flying units/zeppelin are overpowered. i would happy if there where any risk "version" which looks like a Command & Conquer style ha!

And by the way the maps which is realism are more powerful. this is psychologically proved.

« Last Edit: June 11, 2011, 02:45:03 PM by Aaron »
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PsycoMarauder

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Re: 3.0 Beta Discussion
« Reply #104 on: June 12, 2011, 02:46:41 PM »

Deleted applecheeses post because he's posting in the wrong section. The difference in time it takes between posting a new topic in the right section and cluttering an old thread is minimal, post in the right place next time if you want your posts to get addressed.
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