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Author Topic: [OLD] 3.0 Beta Discussion  (Read 2733 times)

PsycoMarauder

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[OLD] 3.0 Beta Discussion
« on: February 22, 2011, 12:01:44 AM »

Start ye discussion here.
« Last Edit: September 18, 2011, 07:38:39 PM by Fallen-God »
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BurnNBarry

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Re: 3.0 Beta Discussion
« Reply #1 on: February 22, 2011, 01:41:44 AM »

Great version but i am skeptical about all these plus 3 island and ross island. They seem over-done or not needed.
I didn't buy any LT medics playing but everything else I used and I liked. It really is more balanced but of course the cheaper naval units are seemingly useless......

What should change
-Island's that equal 3 shouldn't be stronger then some of its neighboring islands, like Greenland worth more then Britain why?
-Ross Island? So random
-Canada's top right 3-4 estates should be it's own place....
« Last Edit: February 28, 2011, 07:08:56 PM by BurnNBarry »
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pAG.avassalador

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Re: 3.0 Beta Discussion
« Reply #2 on: February 22, 2011, 10:54:46 AM »

transport ships should have a really good armor against ships or something like that

fix bug that transonly is not a map mode, though it was chosen by vote, making ships available
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PsycoMarauder

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Re: 3.0 Beta Discussion
« Reply #3 on: February 22, 2011, 02:08:12 PM »

Pag there isn't a bug like that. Maybe people are just voting for ships more now? The only thing that overrides what people choose is when transport mode is chosen and and so is landing on ports only.
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Mul_Daya

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Re: 3.0 Beta Discussion
« Reply #4 on: February 22, 2011, 02:15:59 PM »

I'm pretty sure there is Psycho?

I've played 1 game where transport mode won the mode, but still every other ship was in the game too.
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PsycoMarauder

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Re: 3.0 Beta Discussion
« Reply #5 on: February 22, 2011, 02:21:17 PM »

Ahhh crap youre right... Just tested it haha. Well... It'll be fixed.
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inst4h

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Re: 3.0 Beta Discussion
« Reply #6 on: February 22, 2011, 03:34:27 PM »

When will it be fixed? :)
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PsycoMarauder

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Re: 3.0 Beta Discussion
« Reply #7 on: February 22, 2011, 04:08:28 PM »

Done.
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Mul_Daya

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Re: 3.0 Beta Discussion
« Reply #8 on: February 22, 2011, 07:35:53 PM »

Psyco is fast! :)

I actually like the new version, will take some time to get used to it though :P
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Deimosfobos

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Re: 3.0 Beta Discussion
« Reply #9 on: February 22, 2011, 08:00:16 PM »

-I really dislike that Australia doesn't have any connection to Asia, not even a bridge. Australia should be connected to Indonesia IMO.

- I don't like Ross island at all. Seams so forced and out of place.

- Some of the cities in the new USA countries are way too close, even the barracks can shoot at the defender in the other barrack if pulled.

-Saw ships sailing in Ross island land.

-I hate some of the modes the voting results on. Like No SS, No Bridge, Only ports. Why on earth are we allowing bad modes to exist?

-The port in Greenland seems unnecessary.

-The new 2 city country in middle artica also feels forced as hell, I would add the city to the left and make it a 3 city country.

-Why did Africa got so many new divisions? Is overdone imo, specially west Africa, witch it used to be a 3 city country and now is 2 bad 2 city countries.

-Ships can get into the water between Africa and Europe now. Is that intended?
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Mul_Daya

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Re: 3.0 Beta Discussion
« Reply #10 on: February 22, 2011, 09:08:51 PM »

Deimos, there is a small connection between indonesia and asia, isn't that enough?
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PsycoMarauder

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Re: 3.0 Beta Discussion
« Reply #11 on: February 22, 2011, 09:16:14 PM »

Quote
-Ships can get into the water between Africa and Europe now. Is that intended?


Ye. As far as Ross... and the Ant 2 spot... those were actually suggestions of others when we were dividing the map. I personally am fine with all the changes although I was against dividing Middle O Ant to have the two spot. About the NA cities, I'll try to move 'em around.

Can you give me reasons why Ross Island should be removed? You think the additional starting spots in Africa is a bad thing because why?

And yeah don't expect me to be to be updating this map this crazy like for much longer... classes are about to get a lot harder and I'm starting a part time job soon.
« Last Edit: February 22, 2011, 09:24:52 PM by PsycoMarauder »
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plastikamerikan

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Re: 3.0 Beta Discussion
« Reply #12 on: February 22, 2011, 09:26:01 PM »

Played a few more and I think Deimos brings up some really nice points. Overall you have split up a lot of big countries to make taking continents easier (which is fine) and works well sometimes. Sometimes I think it is overdone and clutters the map with barracks or natural borders such as trees. Here are my thoughts about this:

Ross Island/Antarctica:
-Ross Island helps Antarctica but is really unnecessary and looks strange on the map. Plus you can indeed sail ships onto the island in between the eastern city and mideastern city (glitch). I think the income for Antarctica is good enough with New Zealand as its satellite island.

- Middle of Antarctica at +2 income is a bit ridiculous, I agree that it should be a +3 and take 1 city from Midwest Antarctica

Africa:
- Africa was split nicely in 2.2/2.3b because you could already take it relatively quickly and get a nice income for your efforts. Now it is needlessly split in Western Africa.

-In my personal opinion I like the split in Tanzania/Congo with Angola (p.s. Angola is misspelled Angolia).

-I would prefer if Africa stayed the same like South America (except the partition of Central Africa) because they were very balanced continents in relation to their neighboring continents. Western Africa (Chad,etc.) is an example of unnecessary splits because there are way too many barracks in that little space and it makes lines difficult to make without 3-4 barracks affecting the outcome.

South Asia / Australia:
-Would be nice to have some connections between Australia and the islands (Indonesia and New Guinea).
-Love the new Australia it's right on.

On a final note I know trees can be taken down with mortars and de-cluttered but in the beginning when you are expanding it can be tough to do and is the last thing you will worry about.

Overall I like a lot of what you've done with this new map layout it just gets cluttered too much at times. I think a few too many splits have done this.
« Last Edit: February 22, 2011, 09:30:52 PM by plastikamerikan »
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PsycoMarauder

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Re: 3.0 Beta Discussion
« Reply #13 on: February 22, 2011, 09:28:58 PM »

Quote
-Would be nice to have some connections between Australia and the islands (Indonesia and New Guinea). That general area is cluttered as well.


Why the connections? It's not part of Australia.
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plastikamerikan

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Re: 3.0 Beta Discussion
« Reply #14 on: February 22, 2011, 09:36:22 PM »

Quote
-Would be nice to have some connections between Australia and the islands (Indonesia and New Guinea). That general area is cluttered as well.


Why the connections? It's not part of Australia.


Starting in Australia grants 12 income total. After that unless you expand into other areas where you have barracks you need to load up into transports. Would be nice to be able to use your troops in Australia without buying 1-2 transports early (like 2-3rd turn) to take these islands.

I neglected to check if Indonesia and New Guinea are part of Asia. If they are counted towards the bonus then I think that they shouldn't be connected to Australia as it would be easy for Australia to cut Asia that way. If the islands aren't a part of the Asia bonus then I think they should be connected so Australia has faster and easier access to the income. Also it can be a battleground for extra income between a slower expanding Asia player and Australia player.
« Last Edit: February 22, 2011, 09:39:57 PM by plastikamerikan »
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