Author Topic: Changelog  (Read 947 times)

PsycoMarauder

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Changelog
« on: November 29, 2009, 10:33:37 PM »

Version 1.02d
-Added a two minute timer, if timer expires, 1/4 bty, 5 Spawns, Names Hidden, and Bridges are chosen
-Some code changes that will hopefully result in accurate win reports, and not randomly report players as dead when they are still within the game

Version 1.10
-Game will no longer end at incorrect times
-Further attempts to correct position tracking

Version 2.0
-Code optimizations. Lag should be significantly reduced, and crashes should happen much less frequently (hopefully not at all). Game runs much more smoothly.
-Voting. There are now 6 set modes that players can choose from. In future versions this will only be the case in ranked games, otherwise the first slot will choose options via the old method
-Position tracking method changed, possibly fixed
-Base Ownership transfer should work correctly now
-Several bottlenecks widened
-Intro removed
Aesthetic Changes:
  • Beacons are now colored. (Will change back if players don't like it)
  • When a territory is taken, it is announced on the multiboard. Tent appears immediately.
  • Changed the look of the multiboard slightly
  • Multiboard displays game mode
  • New loading screen, ingame minimap, and minimap preview images

Version 2.1
-Code tweaks
-Battleship SS regeneration rate lowered
 
Version 2.2
-Bottlenecks widened
-Transports ships can now load and unload anywhere in Transport Ship modes.

Version 2.3 BETA
-Multiboard sorting: The databoard now sorts based on players' revenue
-Multiboard edits: X captured y message no longer cut off past certain length
-Multiple beginning game options
-Players who fail to own land at the end of the turn for three consecutive turns will be considered dead upon the fourth.
-Terrain changes, bottlenecks widened, some ship accessible places are now blocked, Britain has another access point, a few areas replaced with the transport landing tile. Africa is more accessible from mid east and the river chokepoint widened
-Map now split into two versions: One where the terrain stays the same, and a new one which has a more devo-style feel to it. (complete but other map needs updating)
-Tracking unit kill and train details
-Recruitment Centers/Spawn Buildings now have two new abilities; one to select nearby centers, and another to set the rally point to the rally point of the current selected center.
-20 max transports in transport mode
-Players now able to ping other players via an ability in the control center, as well as enable/disable viewing the pings
-Control center has a camera option 'Lock' which locks a players' camera to the far setting even if they accidentally scroll etc
-The method of sorting when multiple units are leaving a Circle of Power now takes into account the units % health and does a better job of keeping a weak unit as defender
-When loading units into a transport, one unit stays behind in the Circle of Power preventing empty ports
-SS no longer target empty land Circle of Powers
-Player position tracking code changed
-2 Player Timer increased to 18 minutes

Unit Changes:
-Selecting units now prioritizes them based on the importance of their abilties. (IE Roar units first, than heal, and so forth and last units without abilities.)
-All unit ability hotkeys changed to use ERTY
-Knights now have bloodlust with autocast on by default
-Private, Marine Private, Medic Lt, Marine Major, General movespeed increase
-All tank movespeed decreased
-All tank's range increased
-All tanks hp regen rate decreased
-Tank A 300hp increase
-Tank A new ability based on taunt
-Tank A defense increase
-Tank B and C attack speed and damage increase
-Tank C defense increase
-Generals now have an autocast roar ability
-General starting mana increased to 300
-Marine major gold cost reduced from 5 to 4
-Marine major defense decreased
-Marine Major health reduced by 150
-Marine Major mana starts at 90
-Marine General new ability - Berserk
-Marine General new ability - Throw Net
-Marine General damage increased
-Medic LT have a ranged attack
-Medic LT new ability - Focus Heal
-Medic LT new mana max increased to 385
-Medic LT mana regen increased
-Medic LT starting mana now set to 125
-All ship movespeed changed
-Sniper Captain renamed to Artillery Captain

Version 2.3b BETA
-Bounty and Fog Options removed from ranked voting
-Transport Cap Increased to 40 from 20
-Attack ground new image remove, replaced with default

Unit Changes:
-Tank taunt ability [Provide Cover] area of effect increased from 450 to 700.
-General mana reduced to 225 from 300
-General autocast roar off by default and mana cost increased to 155 from 125 (...Removed)
-General autocast War Cry replaced with Battle Cry
-General ability [Reckless Frenzy] mana cost increased to 65 from 50.
-General defense reduced to 11 from 12.
-Marine Private Range reduced to 400.
-Marine Private movespeed increased to 285.
-Marine Private Icon changed (thanks yun, kept forgetting about that, haha. Actually you gave me the wrong path, but the reminder helped.)
-Major health reduced from 650 to 625.
-Major defense reduced from 7 to 6.
-Marine General armor reduced from 9 to 8
-Tank A range reduced to 650
-Tank B range increased to 785
-Tank C range increased to 725
-Transport Ship new ability - [Kill Transport]
-Medic LT starting mana reduced back to 75
-Medic LT new ability- [Extinguish Morale] (Dispel roar buff)
-All ships now avoid empty land Circle Of Powers

From 3.0 Beta to 3.0d Beta
-Unit Data tracking removed, caused lag
-Tank A attack type changed to magic
-Tank A range decreased to 575 from 650
-Tank A damage reduced to 65
-Tank B hp increased from 1250 to 1300
-Tank B armor type changed to unarmored
-Tank C range reduced from 725 to 685
-Tank C damage type changed to piercing
-Tank C armor increased to 8 from 7
-Tank C movement speed increased from 250 to 275
-Major defense reduced from 6 to 5
-Marine General health reduced by 25
-Marine General defense reduced from 8 to 7
-General defense reduced from 11 to 9
-Max transports increased to 50 for transport mode
-Medic Lt ability Extinguish Morale cast range increased
-Tank C range increased from 495 to 545
-Battleship S given Provide Cover ability
-Switch unit defender ability should work properly now
-Switch unit defender ability range increased
-Code changes
-Tooltip changes


From 3.0 to 3.1
-Focus Heal reduced from 90 to 60
-Focus Heal cooldown reduced from 4 to 3.25
-Extinguish Morale cast range increased from 650 to 785
-Extinguish Morale Cooldown decreased from 8 to 2
-Extinguish Morale Mana Cost reduced from 135 to 65
-Marine Private Range reduced from 410 to 405
-Marine General Health reduced from 775 to 725
-Tank A health reduced from 1800 to 1700
-Tank A Taunt cooldown increased from 15 to 18
-Transport ship movement speed increased from 350 to 365
-Transport ship defense type changed from Heavy to Fortified
-Ship A, B, and C reworked
-New Game Mode: No Battleships
-Code Changes
-City and Port City Damage increased by 5
-Tank C can now load and unload up to 5 units
-In 1v1, it's now possible to win by having 6x the income of the other player
-In 1v1, the computer player has full visibility
-When in transport mode it's possible to switch to All Ships mode if a vote is passed. (-votess)


From 3.1 to 3.2 Beta
-Terrain Changes
-Graphical changes
-Vote SS Fixed
-Food now equals amount of time left in the turn
-Added no continent bonus mode
-Improvements to caputring code
-SS hitpoint regeneration increased from 1 to 1.45
-Warship A health regen decreased from 2.4 to 2.
-Warship A armor reduced from 15 to 10
-Warship B movement speed increased from 215 to 245
-Warship B armor decreased by 1
-Warship B long range attack splash range reduced from 230 to 205
-Warship C health increased from 475 to 500
-Warship C armor increased from 1 to 2
-Warship C explosion now damages friendly C ships.
-Warship C explosion now does less damage
-Warship C move speed decreased from 345 to 325

3.2f Beta - 3.2h Beta
Added +25 Port range
added +15 City range
Increased tower damage
Decreased attack cooldown for towers slightly
Decreased bullet speed of towers
Possible to dodge tower attacks, no longer homing
Possible to dodge attacks of all ranged units except riflemen, no longer homing
Defender swap cooldown decreased
Decreased size of ships
Army privates speed slightly increased
Possible to miss units on higher ground increased from 25% to 35%.
Attack notification (warning you are under attack) delay time increased from 30 to 75 seconds
Major Turn rate decreased from .5 to .3
Medic Lt. New Ability: Vengeful Scream
Medic Lt Ability Extinguish Morale mana cost reduced from 65 to 55 and cooldown increased
Tank A health reduced from 1700 to 1650
Tank A taunt cooldown increased from 18 to 23
Tank C can now be healed
Tank C take up 2 cargo spaces
Tank C can now load Tank C (Inception)
Tank C range increased from 545 to 565
Tank C armor increased from 8 to 9
Warship A damage increased from 12 to 14
Attack notification (warning you are under attack) delay time increased from 30 to 75 seconds
Units attacking units that are on bridges have a 40% chance to miss (increased from 25%)
Rally point resets when the owner changes
second attack that kills trees nut ui is invisible
It is now possible to switch defender with enemy units
Playing with less than 9 players results in the slots being filled now
-There is now a team version
« Last Edit: April 11, 2012, 09:50:08 PM by PsycoMarauder »
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Psycomarauder #1 Risk Lord Champion of Earth
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PsycoMarauder

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Re: Changelog
« Reply #1 on: February 18, 2011, 04:03:41 PM »

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Psycomarauder #1 Risk Lord Champion of Earth
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PsycoMarauder

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Re: Changelog
« Reply #2 on: February 26, 2011, 01:17:21 AM »

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Psycomarauder #1 Risk Lord Champion of Earth
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PsycoMarauder

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Re: Changelog
« Reply #3 on: April 03, 2011, 03:36:38 PM »

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Psycomarauder #1 Risk Lord Champion of Earth
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