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Author Topic: Which is your favorite all time Risk Map?  (Read 945 times)

Bossmajor15

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Which is your favorite all time Risk Map?
« on: December 21, 2009, 09:14:26 PM »

This forum will not have a pole, but if you would like feel free to make one. Just discuss here which is your favorite risk map and why (feel free to go into detail). Also if you have any ideas for future risk maps throw them in. Try not to be critical of others opinions, thanks everyone.
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Kiro23

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Re: Which is your favorite all time Risk Map?
« Reply #1 on: December 21, 2009, 09:44:03 PM »

Heh, couldn't do it.  Devo does some things better than Next Gen and vice versa, yet they're both pretty solid on their strengths.  NG has none of Devo's sweeping front-battles, but it does invite fighting multiple players at once, possible only because of bottlenecks (which Devo lacks) and sea-separation, and it is a world map, which is what risk should be.  Have to say NG is quickly becoming my preferred map.  I'd only wish SS would be nerfed in that map, as they do far more damage to a player holding continents than to a player holding vague, non-bonus-incurring areas of Europe (excluding Russia, but that's part of the balance of Russia, so..)

The only other map I had a lot of experience with was the original world risk map, which though very very small, you could learn very very well:  all the tricks, attacking positions for each base, travel time for cavalry, how to rush each chokepoint...

I think NG when finalized will be that kind of 'learnable' map, and to a point it already is.  It's fun for a long long while until all the tricks are out, and the game duration gets longer and longer.  Although we don't have the benefit of replays for that, so I'd bet it's got a good long life ahead of it just the same.  By contrast I'd say Devo has no shelf life, each game is just too dynamic because the 'regions' in Devo form naturally rather than being preset, and are different each time. 
« Last Edit: December 21, 2009, 09:45:39 PM by Kiro23 »
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Fallen-God

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Re: Which is your favorite all time Risk Map?
« Reply #2 on: December 22, 2009, 04:31:03 AM »

I would have to say Risk Devolution.

Devo has no shelf life, each game is just too dynamic

I don't really understand this...
I would say Devo has the best replayability factor because of the fact that the game is so dynamic.
I would be interested if you could explain this more.


In addition, Devo has no ridiculous choke points (well, only a few), and all but a very select few are tree-based.
I prefer this because it allows the game to differentiate between the pros and the mediocre players.
Anybody can see the choke points in NG clear as anything, they are just so conspicuous. There is some of this is Devo, but there are some points that are ever so subtle which allows for advanced players to gain the advantage, where a worse one would not be able to.
This is mostly because of that fact that Devo has a large expanse of land with few defining features other than trees and base placement.

Another thing is the continent bonus.
SS have a change to become a lot more powerful in NG because a port taken is not a county blocked, it is a continent. About 10 income on top of the income of that territory. Likewise, there are much fewer places that are safe from SS in NG than in Devo.
I have one many a game (and I am sure everyone has) where I destroy the opponent on land even though they have a huge fleet marauding around. In NG they could just post those ships on a continent-crossing and that be the end of it.

To some up, I would say that Devo is better just because it has more ways to differentiate between Pros and others, as well as being an overall more dynamic and player-determined game. (Much fewer physical factors to confine players)

NG is more friendly to beginners in that if they can grab a continent they can probably hold onto it for hell, which is good for them, but only if they can survive the mosh that is the first 5 rounds in NG before people are established, and others killed.
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Bossmajor15

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Re: Which is your favorite all time Risk Map?
« Reply #3 on: December 22, 2009, 08:11:16 AM »

Risk Next Gen FTW! WOOT!  ;)
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oops_ur_dead

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Re: Which is your favorite all time Risk Map?
« Reply #4 on: December 22, 2009, 11:45:12 AM »

I would say Risk Next Gen, if it weren't for the imbalanced continent bonuses. That's simply a show-stopper for me. One of the fun things about Devo is that there are lots of small areas to take, so more players survive until the end. More players also means smaller nations, so there are more interesting wars, whereas in Next Gen there are usually 3 or 4 supernations battling it out at the end.
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CrazyBlitz

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Re: Which is your favorite all time Risk Map?
« Reply #5 on: December 24, 2009, 06:23:13 AM »

For me the 3 real risk maps(revo, devo, NG) all got some good and bad things.

Wall of text ahead!

Revo is a very nice and fairly balanced maps with lots of good chokes, but the real thing that sucks about revo is that SS ships is ridicolous strong, not cause they are stronger than in other versions, but for the fact that you have so much less income in revo and cause of that having a single SS can often win you the game. Besides from that bugging ships on land also seems stupid to me in revo, and the lack of bounty is really sad. I can say that it's a good game to play, but it's not perfectly balanced and really needs some tweaks to get up to the level of the other games.
tl;dr
Pro's
-Both cheap and heavy units is usefull
Con's
-Way to small map, you will get blocked each game
-No1 is really playing it. That's sad.
-No bounty which sucks.
-SS too strong.

Next Gen is actually quite good, one of the things I really like is that you get blocked so much less than in devo just cause of that the map is huge and bases is placed in fairly balanced way - this also makes the best player win far more often than in devo. NG is mostly about multitasking and knowning the unit combos and where to use them. The thing I really hate about NG is that it draws out for so long without really being funny or dynamic, you can play for 2 hours when you are being teamed like hell and you can fight and fight and fight - and win. Eveny of that they have double income cause of all the chokes, yes this is nice, but playing a game of NG way to often results in camping. If you play with only transports, you can get your continent and then just camp it. No1 will be able to fight you as the harbors will be blocked and if they manage to land you can just push them back as they will be in a choke. If just 2 or 3 players decides to play like this the game will never end! Good!
That is why SS is so needed in the game but people seems to be convinced that it's an unbalanced pussy unit that is f**king overpowered and should be removed from the game.
Yes. The SS is strong but it can be beaten, both with normal units and with your own ships. And yes cutting continents sucks, but without the ships you can't end a game in less than 1 hour if your opponents is just somewhat semi-decent.
tl;dr:
Pro's:
-The best player is most likely to win
-All got a good chance cause of the size of the map - evenly new players
-Rankings is quite funny and nice to obtain
Con's
-Way too many chokes
-Games without SS takes 2 hours.
-Games with SS makes people cry.
-Ranking system isn't perfectly made
-Technical issues(like the defender swap doesn't work properly)

Devo is really my favorite game, lot's of good chokes placed fairly well, you can change the chokes by killing the trees, the possible settings is really lovely and the game balance is so nice. The things that isn't so good about devo is; using other units then riffles/healers/mortars/SS/transports is plainly stupid, having 1 knight can be usefull and 1 medic(for rawr) is also pretty good, but besides from that you will NEVER want to use units like generals of majors, they get pwned by riffles so badly. I feel like SS is quite strong in devo as you can attack nearly every country on the map, but you will still often be able to fend the ships off with good micro. I can't really find real bad things about devo - it's just great. The only thing I dislike abit is the new spawn system that came with reborn - it's way to random for me as you have no clue about where your opponent got his bases, through it's very balanced the 1on1s depends way to much on base spawns. In the old system it was quite balanced and you actually had a clue about what your opponent was doing and how to beat it.

tl;dr
Pro's:
-Good chokes
-Good region balance
-Good overall gamebalance
-Dynamic and intresting throughout entire game
-SS quite balanced
-Settings is nicely made
Con's:
-Spawn system could be better
-Little small map - you will often find yourself blocked
-Can be hard to win a game where you already won as you can't multitask 3 players down.

So IMO it's
1: Devo
2: NG
3: Revo
Rest of the games like evo isn't taken into consideration as haven't played them for real of my first time playing the game have been a disaster and I've found it boring and stupid.
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Fallen-God

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Re: Which is your favorite all time Risk Map?
« Reply #6 on: December 24, 2009, 08:00:04 AM »

I agree pretty much fully with CrazyBlitz.

Only thing is funny is the how you complain the start positions are too random.

Sure, I liked old Devo's predictability, but I think being random is much better (except maybe for 1on1s)
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PlayRoy[lcr]

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Re: Which is your favorite all time Risk Map?
« Reply #7 on: December 24, 2009, 09:18:20 AM »

hi blitz :)

imo devo is the best this is probably because I play it with my friends and I am so used to it I never play other maps anymore :p

The thing that ruins Next gen in my oppinion are the f**king bottlenecks it's why I don't really play it anymore
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Aquarius

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Re: Which is your favorite all time Risk Map?
« Reply #8 on: December 27, 2009, 10:28:25 PM »

world of warcraft risk by far
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hitman1395

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Re: Which is your favorite all time Risk Map?
« Reply #9 on: December 30, 2009, 02:45:32 AM »

The first maps of risk have been nice (I do not remember how they called), the problem of transport through the continents was solved by the shallow soil. She was also "o man" island near England. I did not bought a rifle, majors only tanks and ships that could do totalitarian devastation, who was Russia had authority (He did most of the tanks and the risk statue next gen of the tent). Those were the days :P
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Kiro23

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Re: Which is your favorite all time Risk Map?
« Reply #10 on: December 30, 2009, 06:42:03 AM »

Yea it was mad fun to have two tanks pop up for you each turn :)

I wouldn't mind seeing empire bonuses in next gen. 
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Eddietorres

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Re: Which is your favorite all time Risk Map?
« Reply #11 on: December 30, 2009, 10:41:08 AM »

It's not my favorite but anyone remember north america risk back from 2004ish!  I would love to play that again.  (new comp no longer have map :(
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NewRelic

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Re: Which is your favorite all time Risk Map?
« Reply #12 on: December 30, 2009, 11:58:08 AM »

You guys ready for this??? YOU READY??????!!! The all time Risk Map is.... .... .... JAPAN RISK FOR THE WIN! YAY come on down to claim your prize :)

The great thing about japan risk is the fact it's a tiny map. Makes everyone fight pretty much none stop. The change of ownership happens so quick, your the small guy 1 turn, big guy next and dead the one after that :P It had a fair mix of short and long games. Of course it had some annoying players, but they didn't have much time to build up their indestructible defense and were often first to go. Simplicity at it's best, always made for an enjoyable game of taking cities and killing units.
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Bycon

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Re: Which is your favorite all time Risk Map?
« Reply #13 on: January 04, 2010, 11:22:21 PM »

...World Risk anybody?
Talk about a classic.
That game used to be so intense and tactical cause of its incredibly small size. Even someone with 4 income could come back and win the game, if they were good enough.

But I also agree Devo is addicting enough to come in a close 2nd if not tie.
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PsycoMarauder

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Re: Which is your favorite all time Risk Map?
« Reply #14 on: January 04, 2010, 11:42:04 PM »

...World Risk anybody?
Talk about a classic.
That game used to be so intense and tactical cause of its incredibly small size. Even someone with 4 income could come back and win the game, if they were good enough.


World. Risk. was. epic.
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